NBA Elite 11: Debut Vision Developer Diary

NBA Elite is the reboot of the NBA Live series. Elite ’11 will introduce new changes to the actual gameplay. Less RNG (Random Number Generator) and a bit more skill. We’ll see how this translates in a multiplayer game.

I gotta admit it looks very promising.

NBA ELITE 11, the next evolution in the NBA LIVE series, will revolutionize the way basketball simulation games are played, with an all-new technology base, a new control scheme and a real-time physics system. Using the design principles from some of EA SPORTS top rated franchises, NBA ELITE 11 introduces several significant gameplay changes that center around user control. The new ‘Hands-On Control’ scheme allows for one-to-one responsiveness of a player’s movement and actions on the court, as opposed to traditional predetermined animations that require users to wait while a scenario played out before making the next move. Hands-on Control applies to everything within a player’s offensive and defensive arsenal, including: dribble moves, dunks, drives to the basket, fadeaways, mid-air adjustments, blocks, steals and more.

The new real-time physics system in NBA ELITE 11 allows each player on the court to move independently of one another, removing the two-man interactions that have long taken the user control out of basketball simulation videogames. In addition, a new skill-based shooting system requires accurate user input, based on a player’s position on the court, versus the randomly generated dice rolls that have driven shooting in basketball videogames in the past.

http://www.ea.com/games/nba-elite


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