Final Fantasy 13 Review
The people at Joystiq just posted their Final Fantasy review. Here’s an excerpt:
“The game’s streamlined combat system also takes a while to warm up to. Parties can be composed of three characters, though you’ll only be able to control the party’s designated leader, while the other two automatically offer support with the roles they’ve been assigned. These roles have fancy names, such as “Commando” and “Ravager” — but don’t be fooled. They’re the same old Black Mage, White Mage, Fighter (and so on) archetypes you may have been repeatedly familiarized with over the past two decades.
Each character can fulfill a variety of these roles, allowing players to set up multiple combinations of archetypes that they can switch between at will during a fight. For instance, most of the easier fights can be handily won with a Commando and two Ravagers — but if things start to get thorny, you can switch to a Commando and two Medics with a couple of swift button-presses.
The game’s combat rewards strategy and swift execution with a combo meter. When the meter is filled, combos drastically increases the amount of damage the enemy takes from your attacks. Finding a balance between boosting this meter, doing damage and, you know, not dying presents a fast-paced and refreshing take on the turn-based battles of yore.”
Read the rest of the review here.






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