Apocalypse is NoW!

The list of non fantasy MMOs is increasing slowly but steady, bringing new options to hardcore and newcomers alike.  In a nutshell Fallen Earth is a post-apocalyptic MMO; the game features a classless system that incorporates a unique crafting system, six factions and an unique combat perspective.

For those that love Mad Max, Icarus Studios created a world that resembles the one from the franchise and added”online” to it.  Do not expect AoC graphics in this MMO, while not bad, many will turn down the game because of it.  The PvP content of the game can be found in sectors; the first one is more or less the “pvp tutorial”, while the rest will serve as the base for faction wars.

For those that love elaborate crafting, FA will provide crafters the best gear in the game. There are three primary elements in the system: Tradeskills, Knowledges, and Components. Remember Eve’s  skill system? The crafting mechanics works the same way: in real time.

Factions have a great influence in PvP as it works as a roulette.  Every faction has two allied factions, one main enemy (or archenemy), and two enemy factions.   Yes, you can work your way to change factions, but it will take a very long time to get there if you decide to walk that road.

The following factions are available in FE: Chota, Enforcers, Lightbearers, Techs, Travelers, and Vistas.  Here is a quick overview of the first two:

  • Chota (Children of the Apocalypse):
    There are many tribes within the CHOTA, most of which control a single settlement. Some are larger, encompassing several camps, and those tribes normally grow through integration of the conquered. Groups within the CHOTA, such as the Slaughter Kings and the Spirit Seers, hold a wide variety of beliefs and practices. Most CHOTA settlements have members of conflicting sects.
    The CHOTA’s main strengths are their large numbers, mutations, and ferocity. However, because of their fractured society, they rarely use these advantages. As a result of their extensive exposure to the Shiva Virus and radiation, there are many mutants among their ranks. Whereas the CHOTA are not well-armed (they rely on scavenged weapons and armor), they are very powerful fighters and can be frighteningly effective in combat.
    The Children of the Apocalypse have been around since the Fall, but their name has only been in use since they began raiding Hoover Dam and its supporting settlements. Before the coming of Redhand, small roaming bands of CHOTA warred among themselves and destroyed or exhausted any remaining technology they came across in the wastes. Comprised of the countless throngs of survivors who couldn’t cope with the changes around them, the CHOTA outnumbered the other factions, but were broken up into fractious tribes that so rarely cooperated, they were easily defeated. With the coming of the great warlord Redhand, this changed. Redhand appealed to their desire for destruction and conquest, uniting them, despite their inherent resistance to authority.
    Enforcers:
    After the loss of Alec Masters and the subsequent struggles created by his defeat, it was Colonel Elizabeth Pryce who had the influence and commanding presence to bring together the fractured remnants of the Enforcers and reaffirm their goals. In the years since, however, some captains and lieutenants have begun to express concern about miscommunication and unreliable intelligence; some say it is only a matter of time before the chain of command breaks down again. Are the Enforcers the last hope for the rebirth of this fallen world, or will they be the impetus for its final and inexorable destruction?  Enforcer training and conditioning is harsh in the extreme, with strict schedules and grueling physical exercises. A cadre of Enforcer-trained shock troops has few equals on any battlefield, and when entrenched in a fortification, they can hold off groups ten times their number for extended periods. With their access to some of the best equipment available from the remnants before the Fall, the stereotypical image of an Enforcer is of a battle-ready trooper armed with a well-kept rifle and protected by refurbished combat armor. The Enforcers are quick to challenge that conception, pointing out that most of their members are in fact civilians, without combat experience, who serve in supporting roles. Their enemies, sadly, do not often make that distinction, which adds to the body count once the dust settles after an engagement.  There are many reports of crushing dictatorships by would-be warlords to accompany the mounting corpses located throughout the desert that bear evidence of Enforcer-style execution. Some within their own ranks feel as if they are constantly being scrutinized by unseen Enforcer agents. Nothing is ever proven, but the suspicion continues to mount. Still, the faction’s influence and resources continue to be reasons for fresh recruits to petition for membership.  The only hope for this shattered world is the law and order provided by the Enforcers. That, at least, is the theory—but there are many who do not share the vision of the world’s rebirth that the Enforcers claim to embody. No one can deny the horrors visited years ago upon those living in the Hoover Dam, but in the time since, the Enforcers have worked to rise above that stigma. The faction was formed from the remnants of military units, local law enforcement, and even park rangers, but now they recruit anyone who believes that the Enforcer way is the only way to restore what has been lost.

If you are interested in some apocalyptic action please visit fallenearth.com and learn more about the rest of the factions in the game.

Fallen Earth Teaser (it reminded me about the “No Elves” spoof from Global Agenda)
The sniper trailer:
-B

gamefanshop.com banner

Leave a Comment

Your email address will not be published. Required fields are marked *

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

gamefanshop banner